![]() ![]() It’s kinda similar to the ACE quests to unlock bone carving for masons with an added destroy mission at the end. Twenty days later, rift monsters start to appear until you destroy the portal. Time Mage and herbalist hop into the portal, herbalist instantly reappears (cause Time magic), and then after someone becomes a Time Mage the portal starts to grow bigger. A couple quests of them requesting gathered/crafted goods and they offer to teach a level appropriate Herbalist their secrets. Maybe have a quest line before they appear where a portal opens up and a Time Mage steps through. I’d recommend not having them spawn until 20 days after you’ve promoted someone to a time mage. The rift spawns are going around killing anything that gets close to them, meaning they’ll advance the goblin campaign whether the player is ready for it or not. Given the range on the units and the massive hp (especially on hard mode), you’re tanking early/mid game progression.
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December 2022
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